PC Games

                           

Shade Wrath of Angels boasts 30 levels of intense action, featuring environments from the modern day, Middle Ages, Ancient Egypt and the mysterious Shadowland. The player takes on the role of a secretive ex military mercenary, who receives a letter from his brother asking tomeet him in an old Eastern European town. Once there the player finds the town strangely quiet until he discovers dead bodies, frighten soldiers and scientists running away from the town. It is at this point that the player first meets a sinister shadow being that offers him help and guidance for his adventure. As well as his advice, the shadow figure gives the player his servant the Demon, which the gamer can morph into at anytime and whose physical strength and magic attacks will play an important part of the adventure.
First things first. If you already have Shade, or are planning on purchasing it regardless of my rantings, you should go and download the patch. While it's not a magical "this file will make this game good" patch, it does make it better, solving some issues with the physics and some weird graphical glitches. As it was, killing enemies would cause them to fall through the floor into some mysterious underland or even stretch off in ridiculous fashion before disappearing into the ground. Now bodies, including your own quite often, will fall to the floor with some bit of realism. Those of you that don't have an Internet connection on whatever computer you're playing the game are out of luck. It's a pretty huge damn bug to ship a game with.
Now that's out of the way Shade Wrath of Angels is about fantasy. It's a fantasy that probably could have been cool, but is just too unintelligible and horribly written to be anything but awkward and confusing. The beginning scene shows an archeologist writing a letter to his brother the main character telling of a discovery he's made that's incredibly important. And, like all professionals would, he invites his hardcore badass brother the player character down to help protect the secret, only when said brother arrives, nothing is as it should be. Soon enough, badass brother is confronted by a ghostly angel saying that archeologist brother is trapped and has to be saved, which can only happen should she and her angel friends be freed as well. Badass brother then goes on a quest to save archeologist brother. The funny part about the whole thing is that badass brother never seems to be surprised or upset in the slightest, even at the appearance of the angel and subsequent transportation to a realm where he needs to use a glowing sword to fight skeletons.

Combat is especially disappointing. When playing a game like this, you want to have responsive controls and feel like a hero. All I felt was like a bumbling idiot, which made me feel normal. I don't like feeling normal in video games, I play them to feel like a super agent and do things that I couldn't do in normal life. I'd like to be able to circle around an enemy while locking onto them. I'd like to be able to see some sort of contact be made with the enemy that registers and maybe even stuns them. I'd like to feel like I can string attacks together consistently. But when the using the same combination of keys to attack performs three different maneuvers randomly, I can never know what I'm doing and therefore never really time attacks to where I feel like anything but a klutz.

                       

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  1. Bus Driver is a bus driving game for the PC.
    In Bus Driver, your job is to transportpassengers around an attractive and realistic city. You must drive to a timetable on a planned route, whilst obeying traffic rules, and taking care not to upset or injure your passengers. This makes Bus Driver unlike any other driving game - the experience of driving a bus is very different from blazing through a racing circuit as in most driving games.
    The game offers twelve different kinds of buses to drive, an expansive city environment with various districts, and thirty routes with varying weather conditions set at differing times of day.
    12 different models of bus to drive, such as double-decker and school bus.
    30 routes with varying weather conditions set at differing times of day.
    An expansive city environment with various districts.




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Grand Theft Auto game comes out in October, but only on the PlayStation 2. Xbox and PC owners have to wait a half a year or so for their versions of the game, and each always has the potential to be better than the original release. That's saying something, because we're already talking about one of the best games of 2004 and the best game in the Grand Theft Auto series. Once again, the wait is over, and Grand Theft Auto: San Andreas is now available on the PC and Xbox. While both versions have aspects that are better than the outstanding PS2 game, visual weirdness on the Xbox and a handful of technical issues on the PC prevent either version from being the clear-cut best of the bunch.
The PC version comes on DVD only and is packaged with a fully bound book that serves as the manual. It's definitely some of the coolest PC game packaging around. This version also has the potential to be the best-looking version of the game by a long shot. Support for higher resolutions makes the textures and characters look sharper and much better than either of the console versions. There's a draw distance slider that, when turned all the way up, almost totally eliminates the draw-in and fogging that's become synonymous with the series. Your Grove Street home looks much more like a run-down South Central neighborhood when you can see more of its surroundings. But all this graphical quality is offset by some serious problems with the sound. Testing on three different machines that exceed the recommended system specs got us three results. On one machine, we didn't experience any audio glitches. On another, the audio simply cut out a lot, leaving you to drive around with only music to keep you company. It's tough to play when you can't hear your mission descriptions. On the third machine, loading up a save game caused a loud grating noise--which sounded like the bike-riding audio mixed with a helicopter--to scream out from the middle of the Grove. We had to hop in a car and drive away from the area to make the noises stop. Also, the cutscenes occasionally desynched from the audio, making the lip movement appear to be way off.
Both versions have custom soundtrack support, though using it robs you of the great DJs that populate the game's radio stations. You'll still hear a lot of the funnier ads on the custom station, though.
Overall, each version of the game has its share of differences and minor issues, but the core game is fantastic, regardless of the platform you play it on. While the list of games that can list GTA as an influence grows longer and longer, there's still nothing quite like the real thing, and the "bigger, better" approach to sequel design definitely works in San Andreas' favor.
Just when you think you're getting used to gang warfare, everything goes sour. We're certainly not interested in spoiling the game's many interesting plot twists, so we'll leave out the details. But suffice it to say you'll eventually need to get the heck out of Los Santos. You wind up in the country outside the city, where you'll encounter many more great characters and officially embark on your quest to put right what's gone wrong. Once you get out of Los Santos, you won't really have to worry about gang warfare for a while, and here the game settles down to present a more GTA-like feel.




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Crysis 2 bears the weight of heavy expectations on its shoulders. PC gamers want a new system-crushing game to show off their hardware, and console players were promised the "best-looking game ever." In the wake of Modern Warfare's ascension,Crysis fans worried that the series' expansion to consoles would lead to a narrow, dumbed-down experience.
Set in a 2024 that seems more like the day after tomorrow, Crysis 2 depicts New York City, under assault from all directions. A bizarre virus is devouring entire boroughs; the city is under uneasy martial law, brought about by a strained partnership between the military and private security conglomerate Crynet. Then the alien invasion begins, and things fall apart. As a marine named Alcatraz (Callsign? Codename? Rude parents? Crysis 2 never says), you arrive amidst devastation and chaos, sporting Crysis' trademark Nanosuit -- a semi-living suit of combat armor with advanced AI.
The Nanosuit is the lens through which you view Crysis 2, and it adds a great sense of cohesiveness to the game. Once you hit the Start button, everything you see and do -- save for load screens -- occurs in first-person view. Instead of wading through weapon- and power-selection menus, you're presented with in medias res overlays and subtle visual effects, which indicate the Nanosuit's status. The Nanosuit has three modes: Stealth imparts near-invisibility; strength grants more powerful melee attacks, greatly increased movement speed, and jump height; and armor makes you something of a walking tank. Each power drains your suit's energy to varying degrees -- and Crysis 2's foundation lies in juggling these powers, finding new ways to combine them, and using them in unexpected ways.
It's great, then, that Crytek presents such a varied playground in its torn and broken New York City. Crysis 2 shines most when you push the Nanosuit to the limits of what you think it can do, and the best moments come from points where you stop and ask "did I really just pull that off?" Crysis 2 is a collection of sandboxes, some enormous in size, all laid out to provide multiple options for tackling your objectives. Your suit's AI identifies strategic points of interest if you choose, allowing you to mark tactical points or elements, like weapon caches and enemy locations. After that, it's up to you: Will you crank up your armor, tear a mounted machine gun off its hinges, and walk through the front door? Or will you sneak in to flank an enemy position, silently murdering foe after foe.

Crysis 2's enemy AI is smart, yet believable. Sure, you can set enemies up for ambushes, but carelessness often provokes massive coordinated responses that require quick thinking to deal with. Combat usually spirals out from the initial encounter randomly, and most fights unfold differently each time you play them. Thank Crysis 2's environments, which aren't just wide, but also tall -- you can always find a way up and over, a way to come crashing down. When you fight Crynet's paramilitary forces, the ability to strike from on high and disorient your opponents is empowering and predatory. During encounters with the alien Ceph, the balance shifts; your attention isn't just on where you can go, it's where your more mobile foes can cut you off and ambush you. While you're the cliched one-man army, the tools at your disposal are primed to enable clever play more than brute force. The free-wheeling weapon customization from the original Crysis has returned, which allowed you to modify weapons with scopes, silencers, undercarriage attachments and such, and it's been joined by Nanosuit upgrades. The suit upgrade menu is actually your hand - twitching each finger selects a different subset of upgrades, and only one of each subset can be active at once.


                                        


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Tekken 3 presents itself incredibly well. Tekken 3 is the best PlayStation game to come along in a long time The sound effects are terrific, and the music is nothing short ofamazing. From a graphical standpoint, Tekken 3 can't be beat. While the polygon count may have been slightly reduced andthe backgrounds made 2D, it still looks absolutely incredible. It is definitely thehigh water mark for graphics on the PlayStation.
Tekken 1 was released a few months after the PlayStation hit shelves and propelled the system to stardom. Tekken 2 came along, and was another "better-than-perfect" translation of the arcade version, adding modes and what were some of the most amazing FMV sequences available at the time. Tekken 3 has caused much debate prior to its release, as it was slated to be the first Tekken game that wouldn't be a perfect translation. While the backgrounds aren't quite as sharp (they're 2D) as the arcade version, the PlayStation version of Tekken 3more than makes up for this with additional modes, state-of-the-art FMV, and some of the best fighting to be found anywhere.
Mode-wise, Tekken 3 contains all the modes from Tekken 2. Time attack, team battle, practice mode, and survival mode are all there, and haven't changed a bit. Tekken Force mode is a four-level side-scrolling mode that pits players against tons of ninjas. While it seems like a really neat idea, in practice Tekken Force mode isn't all that great. You can waltz right through the four levels very easily using only the right kick button. Beat Force mode four times, and you'll unlock Dr. Boskonovitch, one of the game's two PlayStation-only characters. Tekken Ball mode draws a few lines in the sand and turns the fighting game into a crazy version of volleyball. Players bat a beach ball back and forth with attacks. Hitting the ball with a special attack transfers the energy of that attack into the ball, giving it an eerie glow. If the opposing player gets hit with the ball, he takes damage. If a player lets the ball drop, he takes damage there as well. Theater mode lets you watch all theTekken 3 FMV sequences that you've unlocked so far. It also lets you pop inTekken 2 and check out all the FMV in there, too.




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